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Battle Guide


Special Passive

By Element

  • Obtaining mana by element only applies to heroes that are 5-stars or higher:
    • Fire: 1 mana is created for ally or enemy hero's critical attack.
    • Frost: 1 mana is created for ally or enemy hero's successful block.
    • Nature: 1 mana is created when HP is at 30% or lower on your turn.
    • Machine: 1 mana is created when HP is at 80% or higher on your turn.
    • Light: Permanently possess 1 mana if all allies are have survived when the turn comes.(Cancelled when any ally dies)
    • Darkness: 1 mana is created for each defeated ally heroes on your turn.

By type

  • Attack Type, Chaos Type: 1 mana is created when you successfully hit a basic attack.
  • Defense Type, Support Type: 1 mana is created when an enemy attacks you.

Break

  • A unit with the Break status due to the break of Guardian Stone will be immobilized for 7 turns, will receive doubled final damage, and will also get an additional effect by the element of last broken Guardian Stone.
  • Effect by the element of the last broken Guardian Stone:
    • Fire Guardian Stone: All damages will be turned into critical damages.
    • Machine Guardian Stone: Break status will be prolonged for 5 more turns.
    • Frost Guardian Stone: All damages will ignore Defense.
    • Light Guardian Stone: Attacker recovers Health by 30% of damage dealt to the target of break
    • Nature Guardian Stone: The target of break will receive damage each turn relative to their maximum Health.
    • Darkness Guardian Stone: 1 mana is created for the attacker.

Battle Effect

Status Effect

  • Freeze / Stun / Confuse / Paralyze / Shock / Petrify: all actions are disabled while the effect lasts
  • Silence: skills are disabled while the effect lasts
  • Blind: all attacks miss while the effect lasts
  • Sleep: all actions are disabled while the effect lasts (effect ends when attacked)
  • Provoke: target only attacks the caster while the effect lasts

Heal

  • Instant Heal: instantly heals the target’s health
  • Heal Over Time: heals the target’s health over the specified number of turns

Damage over Time

  • Poison / Bleed / Bum / Frostbite / Corrode / Curse: characters take damage during turns while the effect lasts

Immune

  • Invincibility: grants immunity to all attacks while the effect lasts
  • Physical Immunity: grants immunity to physical attacks while the effect lasts
  • Magical Immunity: grants immunity to magical attacks while the effect lasts
  • Status Effect Immunity: grants immunity to status effects while the effect lasts

Eliminate

  • Remove: removes status effects from target
  • Mana Bum: removes the specified number of mana stacks from target
  • Cleanse: removes debuffs and damage overtime effects from target

Buff / Debuff

  • Increase / Decrease Attack: increases/decreases attack
  • Increase / Decrease Critical Hit: increases/decreases Critical Hit
  • Increase / Decrease Hit: increases/decreases hit
  • Increase / Decrease Defense: increases/decreases defense
  • Increase / Decrease Block: increases/decreases block
  • Increase / Decrease Dodge: increases/decreases dodge

Special Type

  • Revive: dead target is revived with a certain percentage of health (the target is revived by consuming 50% of the caster's current health)
  • Reflect Damage: reflects a portion of damage taken to the enemy who dealt the damage
  • Penetration: deals damage that ignores target’s defense by a certain value
  • Gain Mana: grants the specified amount of mana
  • Drain Mana: removes target’s mana and grants mana for self
  • Drain: heals self by 30% of damage dealt to enemy
  • Barrier: grants a barrier that is deducted before health for specified period of time
  • Share Health: 30% of damage dealt to target is dealt to self instead
  • Reset: grants one more chance to attack if the condition is satisfied
  • Instant Death: the afflicted target dies once the effect's duration ends
  • Stealth: target cannot be targeted during the duration and can only be targeted if the
    target is alone
  • Chaos Element: those who have the Chaos Element can break the Guardian Stones of all elements
  • Over Time Effect: effect is continuously active as long as the caster is alive and removed upon the casters death

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