Counters upon taking damage.
Gain Mana (1 mana) if target dies.
Gain Mana (1 mana) if Health of target is at 70% or more.
Flow of Mana
[Over Time Effect] Back row allies permanently gain 1 mana.
Dishearten
Afflicts enemies with lower Attack than self with the Dishearten mark and decreases their Dodge by 50 and Defense by 20%.
Counters upon taking damage.
Gain Mana (1 mana) if target dies.
Gain Mana (1 mana) if Health of target is at 70% or more.
Flow of Mana
[Over Time Effect] Back row allies permanently gain 1 mana.
Master's Footsteps
Grant Master’s Footsteps to ally with lower defense than the caster
Prey
Afflicts target with Prey mark when the skill hits.
Grants turn reset for the allies except the caster possessing Master’s Footsteps when the ally attack an enemy marked with Prey (can be activated 1 time per hero for each round).
Guardian
Reduces own received damage by 90% when all allies except the caster with the Master’s Footsteps effect survive.
Unleash Potential Effect
Grants Mana to self when the round starts (1).
Removes buff of an enemy and Gain Mana (1 mana).
Gain Mana (1 mana) additionally if Health of target is at 80% or more.
Remove 1 mana the target has and then Gain Mana (1 mana) to self if Health of target is at 30% or less.
[Buff] Increases Attack Speed of all allies on the same row as self by 20 for 7 turns. (can't be removed, Increases 2 Attack Speed per buff removed).
[Debuff] Decreases Attack of all targets by 40% for 7 turns. (can't be removed, decreases by extra 2% per buff removed).
Flow of Mana
[Over Time Effect] Back row allies permanently gain 1 mana.
Charm
Afflicts enemies with lower Attack than self with the
Charm mark and decreases their Attack Speed by 30.
Superstar
Afflicts the Attention mark for 7 turns to the target when the skill hits.
Increases over time damage on the target with Attention by 100%.
Fan Meeting
Afflicts the Anti-fan mark to the target when attacked Triggers Double-Team with all living allies if the Health target with Anti-fan is at or less than 30% (once every 7 turns).
Counters upon taking damage.
Gain Mana (1 mana) if target dies.
Gain Mana (1 mana) if Health of target is at 70% or more.
Flow of Mana
[Over Time Effect] Back row allies permanently gain 1 mana.
Dishearten
Afflicts enemies with lower Attack than self with the Dishearten mark and decreases their Dodge by 50 and Defense by 20%.
Harbinger of Awakening
Afflicts Mark of Revenge to an enemy that killed an ally.
This buff is removed when the target with Mark of Revenge is killed or damaged by Harbinger of Awakening and activates the Awakening effects of all allies with the Awakening skill.
Awakening: Executor of Battlefield
[Buff] Increases own Critical Hit by 360, decreases Block by 180.
[Special] Increases Attack Speed by 25 and gains Damage Immunity for 4 turns when Health is at or below 30%.
Grants Heal (100% of Attack) to an ally if they take damage and their Health drops under 20%.
Gain Mana (1 mana) if the caster’s Health is less than 20% when triggered.
Gain Mana (1 mana) if the caster’s Health is more than 70% when triggered.
Dragon Knight Blessing
Increases damage dealt to dragons with the Dragon Scale of Order activated by 250%.
The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).
Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.
Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.
Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).
Removes buff of an enemy and Gain Mana (1 mana).
Gain Mana (1 mana) additionally if Health of target is at 80% or more.
Remove 1 mana the target has and then Gain Mana (1 mana) to self if Health of target is at 30% or less.
Dragon Knight Blessing
Increases damage dealt to dragons with the Dragon Scale of Order activated by 250%.
The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).
Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.
Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.
Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).
Increases Attack based on allies' mana count.
Gain Mana (1 mana) if allies' mana count is at 10 or more on turn.
Gain Mana (1 mana) if enemies’ mana count is at 10 or more on turn.
Dragon Knight Blessing
Increases damage dealt to dragons with the Dragon Scale of Order activated by 250%.
Head Dragon Knight
[All] Decreases damage from Raging Breath by 50% Increases damage reduce effect to the ally with Dragon Knight Blessing by 20% additional (Can't apply with another Head Dragon Knight effect).
The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).
Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.
Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.
Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).
Afflicts target with the Focus Fire mark and decreases Dodge/Block for 1 round on basic attack.
Gain Mana (1 mana) if target dies while marked.
Gain Mana (1 mana) if Health of target is at 70% or more.
The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).
Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.
Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.
Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).
Guardian Star
[Mark] Increases Attack Speed by 32 and Accuracy by 100 when the battle begins (removed when Health drops below 5%).
Restore 100% of Health when the Tranquil effect is removed.
Attacks if an enemy takes damage and its Health drops to
10% or less.
Gain Mana (1 mana).
The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).
Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.
Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.
Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).