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First Aid 2

Lv.1

Grants Heal (100% of Attack) to an ally if they take damage and their Health drops under 20%.
Gains Mana (1 mana) if the caster’s Health is at 20% or less when triggered.

Sound Fever
[Mark] Increases Attack Speed of all back row allies by 5 if any, living or dead, enemies are Disheartened at the start of every turn (resets upon moving to the next wave).

Encore Stage
[All] Heals 100% Health to all allies upon dying.

Fan Service
[Over Time Effect] Disheartened front row enemies receive 40% increased damage and all damage against the targets are applied as Piercing damage.

Little Star
[Special] At the beginning of a round, reduces received damage by 10% for each living ally except the caster (reduces up to 40%).

Mana Utilization 3

Lv.1

Increases Attack based on allies' mana count.
Gain Mana (1 mana) if allies' mana count is at 10 or more on turn.
Gain Mana (1 mana) if enemies’ mana count is at 10 or more on turn.

Breath of Mana
[Over Time Effect] Front row allies permanently gain 1 mana.

Tranquil
Grants allies with less Attack than self with the Tranquil mark and protects from death (1 time).

Mana Absorb 4

Lv.1

Removes buff of an enemy and Gain Mana (1 mana).
Gain Mana (1 mana) additionally if Health of target is at 80% or more.
Remove 1 mana the target has and then Gain Mana (1 mana) to self if Health of target is at 30% or less.

[Buff] Increases Attack Speed of all allies on the same row as self by 20 for 7 turns. (can't be removed, Increases 2 Attack Speed per buff removed).
[Debuff] Decreases Attack of all targets by 40% for 7 turns. (can't be removed, decreases by extra 2% per buff removed).

Flow of Mana
[Over Time Effect] Back row allies permanently gain 1 mana.

Charm
Afflicts enemies with lower Attack than self with the
Charm mark and decreases their Attack Speed by 30.

Superstar
Afflicts the Attention mark for 7 turns to the target when the skill hits.
Increases over time damage on the target with Attention by 100%.

Fan Meeting
Afflicts the Anti-fan mark to the target when attacked Triggers Double-Team with all living allies if the Health target with Anti-fan is at or less than 30% (once every 7 turns).

Protect 3

Lv.1

Grants Share Health to ally with the lowest maximum Health and heals their Health by 30% of the caster's current Health at the beginning of the round.
Gain Mana (1 mana) if Health of target is less than 20%.
Gain Mana (1 mana) if Health of target is more than 70%.

Breath of Mana
[Over Time Effect] Front row allies permanently gain 1 mana.

Command
Grants allies with lower maximum Health than self with the Command mark and increases Defense/Health by
20%.

Barrier of Will
Triggered when 70% or more of maximum Health is taken at once (cannot be removed).
[Buff] Including current damage, reduces all received damage by 50% for 2 turn(s).
[Debuff] After 2 turns, increases all the Damage received by 30% for 3 turns.

Mana Utilization 3

Lv.1

Increases Attack based on allies' mana count.
Gain Mana (1 mana) if allies' mana count is at 10 or more on turn.
Gain Mana (1 mana) if enemies’ mana count is at 10 or more on turn.

Breath of Mana
[Over Time Effect] Front row allies permanently gain 1 mana.

Tranquil
Grants allies with less Attack than self with the Tranquil mark and protects from death (1 time).

Himingleva
[Over Time Effect] Increases Health of all allies except self by 20%.

Thrust 3

Lv.1

Deals damage (30%) and afflicts Stun to the attacker upon taking damage (5 turn(s)) when hit.
Gains Mana (1 mana) additionally if the target's Health is at 80% or more.
Removes 1 mana from the target and then Gains Mana (1 mana) to you if the targets Health is at 30% or less.

Breath of Mana
[Over Time Effect] Front row allies permanently gain 1 mana.

Fear of the Abyss
Adds Fear of the Abyss marks to enemies with Defense lower than you. If targets have 10% or less Health at the end of the turn, deals 65% damage to all enemies in the same row.

Harbinger of Awakening
Afflicts Mark of Revenge to an enemy that killed an ally.
This buff is removed when the target with Mark of Revenge is killed or damaged by Harbinger of Awakening and activates the Awakening effects of all allies with the Awakening skill.

Awakening: Dragon Emperor
[Self] Increases mana obtained in your turn by 1 per fallen ally.
[Special] Increases Attack Speed by 25 and gains Damage Immunity for 4 turns when Health is at or below 30%.

First Aid 3

Lv.1

Grants Heal (100% of Attack) to an ally if they take damage and their Health drops under 20%.
Gain Mana (1 mana) if the caster’s Health is less than 20% when triggered.
Gain Mana (1 mana) if the caster’s Health is more than 70% when triggered.

Dragon Knight Blessing
Increases damage dealt to dragons with the Dragon Scale of Order activated by 250%.

The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).

Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.

Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.

Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).

Mana Absorb 3

Lv.1

Removes buff of an enemy and Gain Mana (1 mana).
Gain Mana (1 mana) additionally if Health of target is at 80% or more.
Remove 1 mana the target has and then Gain Mana (1 mana) to self if Health of target is at 30% or less.

Dragon Knight Blessing
Increases damage dealt to dragons with the Dragon Scale of Order activated by 250%.

The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).

Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.

Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.

Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).

Mana Utilization 3

Lv.1

Increases Attack based on allies' mana count.
Gain Mana (1 mana) if allies' mana count is at 10 or more on turn.
Gain Mana (1 mana) if enemies’ mana count is at 10 or more on turn.

Dragon Knight Blessing
Increases damage dealt to dragons with the Dragon Scale of Order activated by 250%.

Head Dragon Knight
[All] Decreases damage from Raging Breath by 50% Increases damage reduce effect to the ally with Dragon Knight Blessing by 20% additional (Can't apply with another Head Dragon Knight effect).

The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).

Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.

Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.

Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).

Focused Shot 3

Lv.1

Afflicts target with the Focus Fire mark and decreases Dodge/Block for 1 round on basic attack.
Gain Mana (1 mana) if target dies while marked.
Gain Mana (1 mana) if Health of target is at 70% or more.

The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).

Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.

Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.

Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).

Guardian Star
[Mark] Increases Attack Speed by 32 and Accuracy by 100 when the battle begins (removed when Health drops below 5%).
Restore 100% of Health when the Tranquil effect is removed.

Final Hit 3

Lv.1

Attacks if an enemy takes damage and its Health drops to
10% or less.
Gain Mana (1 mana).

The Great One
[Over Time Effect] Grants the The Great One mark to the 4 highest Attack hero in the same row as self If an ally with the The Great One mark is attacked it grants the Dragon's Blood mark (only once per turn, excludes damage from Wrath).

Dragon Blood
If the marked target is attacked again while the mark is activated gain Dragon Blood +1 (Max 7)
If the marked target doesn't take a hit for 2 turns lose all Dragon Blood marks.

Wrath
Once every turn, upon taking damage, allies marked with Dragon Blood will Counter dealing 50% damage for every Dragon Blood mark on them.

Dragon Scale
Once every tum, upon taking damage, grants a barrier of 100% of own Defense for each Dragon Blood mark to all Dragon Blood marked allies for 10 turns (can't be stacked).

Thrust 3

Lv.1

Upon taking damage, deals damage (30%) and afflicts Stun on the attacker for (5 turn(s)) when the attack hits.
Gains Mana (1 mana) additionally if the target's Health is at 80% or more.
Removes 1 mana from the target and then Gains Mana (1 mana) to you if the targets Health is at 30% or less.

Breath of Mana
[Over Time Effect] Front row allies permanently gain 1 mana.

Fear of the Abyss
Adds Fear of the Abyss marks to enemies with Defense lower than you.
If targets have 10% or less Health at the end of the turn, deals 65% damage to all enemies in the same row.

Unleash Potential Effect

[Over Time Effect] Reduces all ally's damage by 15% (can't be stacked).

Mana Utilization 3

Lv.1

Increases Attack based on allies' mana count.
Gain Mana (1 mana) if allies' mana count is at 10 or more on turn.
Gain Mana (1 mana) if enemies’ mana count is at 10 or more on turn.

Breath of Mana
[Over Time Effect] Front row allies permanently gain 1 mana.

Tranquil
Grants allies with less Attack than self with the Tranquil mark and protects from death (1 time).

Unleash Potential Effect

Grants Mana to self when the round starts (1).

Protect 3

Lv.1

Grants Share Health to ally with the lowest maximum Health and heals their Health by 30% of the caster's current Health at the beginning of the round.
Gain Mana (1 mana) if Health of target is less than 20%.
Gain Mana (1 mana) if Health of target is more than 70%.

Breath of Mana
[Over Time Effect] Front row allies permanently gain 1 mana.

Command
Grants allies with lower maximum Health than self with the Command mark and increases Defense/Health by
20%.

Unleash Potential Effect

[Over Time Effect] Reduces all ally's damage by 15% (can't be stacked).